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PLAYSTYLE / CLASS

The class archive.

A class defines a way to act—not your entire identity. Explore its toolkit, its resources, and the specializations that give it focus.

30 OF 30 CLASSES

All-Star adult woman accelerating on black QUAD roller skates, black wheels in two side-by-side pairs per boot, low-angle athletic action. Reference-inspired job-armor design interpretation.
Class

All-Star

All-Stars use athletic movement, crowd response, and coordinated plays.

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Bard adult man energetically playing violin in a luminous garden amphitheatre. Reference-inspired job-armor design interpretation.
Class

Bard

Bards use songs and sonic attacks to support allies and disrupt opponents.

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Beast Master adult woman running with a wolf on woodland trail. Reference-inspired job-armor design interpretation.
Class

Beast Master

Beast Masters fight alongside a companion.

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Berzerker adult man making a training charge on black quad skates with black paired wheels. Reference-inspired job-armor design interpretation.
Class

Berzerker

Berzerkers gain Rage by dealing or taking damage.

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Card Mage adult woman casting a fan of cards in a library courtyard. Reference-inspired job-armor design interpretation.
Class

Card Mage

Card Mages play cards from a deck through a managed hand.

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Craftsman adult man fitting a replacement wheel to a black quad skate on a workshop bench. Reference-inspired job-armor design interpretation.
Class

Craftsman

Craftsmen turn gathered Materials into gear, consumables, and structures during a match.

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Cyber Icon adult woman skating beside a hovering filming drone on black quad skates and black paired wheels. Reference-inspired job-armor design interpretation.
Class

Cyber Icon

Cyber Icons turn audience Engagement into support and control.

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Dancer adult woman making a graceful derby spin on black quad skates and black paired wheels. Reference-inspired job-armor design interpretation.
Class

Dancer

Dancers chain Steps within Dance Styles to build Flow, then spend it on finishers.

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Druid adult man shaping a small sapling in a garden. Reference-inspired job-armor design interpretation.
Class

Druid

Druids use Primal Energy for shapeshifting and nature magic.

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Elementalist adult woman guiding blue water curl with one hand and orange fire curl with other. Reference-inspired job-armor design interpretation.
Class

Elementalist

Elementalists use Mana and elemental attunement.

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Gunslinger adult man aiming futuristic sidearm at practice target in empty arena. Reference-inspired job-armor design interpretation.
Class

Gunslinger

Gunslingers manage Ammunition and Focus.

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Healer adult woman kneeling to tend a seated teammate. Reference-inspired job-armor design interpretation.
Class

Healer

Healers use Healing Energy to restore allies, remove harmful effects, or prevent damage.

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Hobbyist adult woman testing a small handmade gadget on workshop table. Reference-inspired job-armor design interpretation.
Class

Hobbyist

Hobbyists make combat tools from Components and Inspiration.

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An adult Jester in multicolored patchwork armor and a feathered hat juggles striped balls while skating on black quad skates. Interpretive illustration.
Class

Jester

Jesters use Mirth and Tricks for projectiles, copying, and evasive defense.

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Knight adult woman bracing shield in a training arena. Reference-inspired job-armor design interpretation.
Class

Knight

Knights build Resolve by blocking and taking enemy pressure.

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Lancer adult man practicing a controlled spear thrust in courtyard. Reference-inspired job-armor design interpretation.
Class

Lancer

Lancers use polearm reach and movement to build Momentum for charges.

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Librarian adult woman retrieving a luminous tome from a high library shelf. Reference-inspired job-armor design interpretation.
Class

Librarian

Librarians collect information, analyze opponents, and manage resources or recorded abilities.

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Merchant adult man negotiating over a small crafted object at market stall. Reference-inspired job-armor design interpretation.
Class

Merchant

Merchants use Gold and Inventory to supply players and influence the match economy.

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Monk adult woman moving through an open-hand martial stance in courtyard. Reference-inspired job-armor design interpretation.
Class

Monk

Monks switch Martial Arts Styles and build Chi through attacks and defense.

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Necromancer adult man directing a skeletal companion lifting a fallen beam. Reference-inspired job-armor design interpretation.
Class

Necromancer

Necromancers use Mana and Death Essence for undead minions, diseases, curses, and draining effects.

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Ninja adult woman taking a tight derby bend on black quad skates black paired wheels. Reference-inspired job-armor design interpretation.
Class

Ninja

Ninjas use Chakra and Ninja Tools for stealth, mobility, sabotage, and ninjutsu.

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Paladin adult man guarding a teammate with a tall shield. Reference-inspired job-armor design interpretation.
Class

Paladin

Paladins combine Seals, Judgments, Blessings, and Auras.

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Ranger adult woman drawing bow at an empty woodland practice target. Reference-inspired job-armor design interpretation.
Class

Ranger

Rangers use ranged weapons, traps, and tracking.

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Samurai adult man making precise practice sword cut through straw target. Reference-inspired job-armor design interpretation.
Class

Samurai

Samurai rely on parries, stances, and draw strikes.

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Shaman adult woman listening beside floating fantasy charms in a grove. Reference-inspired job-armor design interpretation.
Class

Shaman

Shamans use Mana and Spirit Energy for totems, elemental spells, and spirit summons.

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Spellslinger adult man shaping a precise magical bolt while leaning into motion in a courtyard. Reference-inspired job-armor design interpretation.
Class

Spellslinger

Spellslingers load spells into firearms as Arcane Cartridges.

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Sword Mage adult woman sweeping a sword wrapped in blue magic through a practice form. Reference-inspired job-armor design interpretation.
Class

Sword Mage

Sword Mages combine blade attacks with enchantments and Spell Weaving.

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Thief adult man working an ornate practice lock in courtyard. Reference-inspired job-armor design interpretation.
Class

Thief

Thieves use Energy for actions and Combo Points for finishers.

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Warlock adult woman contemplating violet magic in a dusk courtyard. Reference-inspired job-armor design interpretation.
Class

Warlock

Warlocks receive power through patron pacts.

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Wizard adult man reading a book while guiding a luminous geometric spell. Reference-inspired job-armor design interpretation.
Class

Wizard

Wizards prepare spells from a Spellbook before a match.

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The class pool and the slotted loadout are separate layers. A class’s pool abilities do not each consume one of the ten slots. Learn the distinction

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