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The class archive.
A class defines a way to act—not your entire identity. Explore its toolkit, its resources, and the specializations that give it focus.
30 OF 30 CLASSES

All-Star
All-Stars use athletic movement, crowd response, and coordinated plays.

Bard
Bards use songs and sonic attacks to support allies and disrupt opponents.

Beast Master
Beast Masters fight alongside a companion.

Berzerker
Berzerkers gain Rage by dealing or taking damage.

Card Mage
Card Mages play cards from a deck through a managed hand.

Craftsman
Craftsmen turn gathered Materials into gear, consumables, and structures during a match.
Cyber Icon
Cyber Icons turn audience Engagement into support and control.

Dancer
Dancers chain Steps within Dance Styles to build Flow, then spend it on finishers.

Druid
Druids use Primal Energy for shapeshifting and nature magic.

Elementalist
Elementalists use Mana and elemental attunement.

Gunslinger
Gunslingers manage Ammunition and Focus.

Healer
Healers use Healing Energy to restore allies, remove harmful effects, or prevent damage.

Hobbyist
Hobbyists make combat tools from Components and Inspiration.

Jester
Jesters use Mirth and Tricks for projectiles, copying, and evasive defense.

Knight
Knights build Resolve by blocking and taking enemy pressure.

Lancer
Lancers use polearm reach and movement to build Momentum for charges.

Librarian
Librarians collect information, analyze opponents, and manage resources or recorded abilities.

Merchant
Merchants use Gold and Inventory to supply players and influence the match economy.

Monk
Monks switch Martial Arts Styles and build Chi through attacks and defense.

Necromancer
Necromancers use Mana and Death Essence for undead minions, diseases, curses, and draining effects.

Ninja
Ninjas use Chakra and Ninja Tools for stealth, mobility, sabotage, and ninjutsu.

Paladin
Paladins combine Seals, Judgments, Blessings, and Auras.

Ranger
Rangers use ranged weapons, traps, and tracking.

Samurai
Samurai rely on parries, stances, and draw strikes.

Shaman
Shamans use Mana and Spirit Energy for totems, elemental spells, and spirit summons.

Spellslinger
Spellslingers load spells into firearms as Arcane Cartridges.

Sword Mage
Sword Mages combine blade attacks with enchantments and Spell Weaving.

Thief
Thieves use Energy for actions and Combo Points for finishers.

Warlock
Warlocks receive power through patron pacts.

Wizard
Wizards prepare spells from a Spellbook before a match.
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