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CLASS / PLAYSTYLE

Craftsman

Craftsmen turn gathered Materials into gear, consumables, and structures during a match.

Resource · Materials Varies by specialization
Craftsman adult man fitting a replacement wheel to a black quad skate on a workshop bench. Reference-inspired job-armor design interpretation.
Original interpretive art · not a canonical character portrait

The class toolkit

Named progression abilities are part of the class pool. Level gates are not extra ability slots. Selected-path, resource, and activation requirements still apply.

LevelAbilityIn practice
2Salvage Run; Field RationsGather common materials and turn them into basic match consumables.
4TradecraftMake a basic item belonging to the selected crafting trade.
5Uncommon RefinementRefine uncommon materials for the selected trade's recipes.
6Fit and FinishCraft gear or enhance compatible equipment using available materials.
8Workshop DeploymentBuild a complex recipe or deployable suited to the selected trade.
9Master CrafterImprove the effectiveness of the artisan's finished items.
10Instantaneous AssemblyComplete an eligible craft instantly using the required stock.

In the story and on the track

Craftsmen turn gathered Materials into gear, consumables, and structures during a match. Their work falls into six trade families. A Craftsman's workbench follows them into the contest, whether it looks like a smith's kit, a chef's station, or a bag full of carefully labeled scraps. Teammates learn to call out useful Materials as eagerly as enemy positions. A good commission can become a guild tradition: the same protective stitching before a difficult run, the same meal before a rivalry match. Every trade puts a different kind of preparation into the team's hands.

Resource rhythm

Craftsmen gather Common, Uncommon, and Rare Materials from the arena. Those Materials supply the class's recipes and construction abilities.

Trade families and paths

Smiths — Armorsmith, Gunsmith, Weaponsmith; Tailors — Knitter, Needler, Tanner; Chefs — Cook, Brewer, Herbalist; Engineers — Swarm Monarch, Project Manager, Architect; Enchanters — Calligrapher, Inscriber, Jeweler; Gatherers — Forager, Miner, Trapper.

How it fits a build

Class and Spec each occupy one of the four core ability slots. Six stat slots complete the ten-ability layout. Class progression abilities are slot-free and level-gated; selecting a path does not automatically grant every alternative path. Costs, targets, timing, and access requirements still apply.

Keep exploring.

Source & editorial notes

October 2026 Classes reader v004, page 24. Descriptive reference, not a guarantee of implemented game behavior.

About this guide

Return to the stories.

The Guide is an optional companion. Follow the fiction at your own pace.