The class toolkit
Named progression abilities are part of the class pool. Level gates are not extra ability slots. Selected-path, resource, and activation requirements still apply.
| Level | Ability | In practice |
|---|---|---|
| 2 | Salvage Run; Field Rations | Gather common materials and turn them into basic match consumables. |
| 4 | Tradecraft | Make a basic item belonging to the selected crafting trade. |
| 5 | Uncommon Refinement | Refine uncommon materials for the selected trade's recipes. |
| 6 | Fit and Finish | Craft gear or enhance compatible equipment using available materials. |
| 8 | Workshop Deployment | Build a complex recipe or deployable suited to the selected trade. |
| 9 | Master Crafter | Improve the effectiveness of the artisan's finished items. |
| 10 | Instantaneous Assembly | Complete an eligible craft instantly using the required stock. |
In the story and on the track
Craftsmen turn gathered Materials into gear, consumables, and structures during a match. Their work falls into six trade families. A Craftsman's workbench follows them into the contest, whether it looks like a smith's kit, a chef's station, or a bag full of carefully labeled scraps. Teammates learn to call out useful Materials as eagerly as enemy positions. A good commission can become a guild tradition: the same protective stitching before a difficult run, the same meal before a rivalry match. Every trade puts a different kind of preparation into the team's hands.
Resource rhythm
Craftsmen gather Common, Uncommon, and Rare Materials from the arena. Those Materials supply the class's recipes and construction abilities.
Trade families and paths
Smiths — Armorsmith, Gunsmith, Weaponsmith; Tailors — Knitter, Needler, Tanner; Chefs — Cook, Brewer, Herbalist; Engineers — Swarm Monarch, Project Manager, Architect; Enchanters — Calligrapher, Inscriber, Jeweler; Gatherers — Forager, Miner, Trapper.
How it fits a build
Class and Spec each occupy one of the four core ability slots. Six stat slots complete the ten-ability layout. Class progression abilities are slot-free and level-gated; selecting a path does not automatically grant every alternative path. Costs, targets, timing, and access requirements still apply.
Keep exploring.
Source & editorial notes
October 2026 Classes reader v004, page 24. Descriptive reference, not a guarantee of implemented game behavior.
About this guide