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CLASS / PLAYSTYLE

Monk

Monks switch Martial Arts Styles and build Chi through attacks and defense.

Resource · Chi Strength · Red
Monk adult woman moving through an open-hand martial stance in courtyard. Reference-inspired job-armor design interpretation.
Original interpretive art · not a canonical character portrait

The class toolkit

Named progression abilities are part of the class pool. Level gates are not extra ability slots. Selected-path, resource, and activation requirements still apply.

LevelAbilityIn practice
2First FormPractice basic strikes in the first chosen martial style and generate Chi.
4Second FormLearn a second martial style and shift into its techniques.
5Inner DisciplineShape Chi technique around the selected specialization.
6Third Form; Sweeping CircleLearn a third style and use a sweeping area technique.
8Refined TechniqueUse an advanced Chi technique with disciplined timing.
9Perfect BalanceCoordinate learned styles for stronger synergy.
10Touch of Death / SerenityChoose a decisive offensive technique or an ultimate state of composure.

In the story and on the track

Monks switch Martial Arts Styles and build Chi through attacks and defense. They spend Chi on finishers, ranged energy techniques, or healing. Monk players practice until a change of Style feels as natural as a breath. Some favor the sharp release of a Chakra Master's ranged technique; others find satisfaction in a Qi Mender's precise recovery work or a Dragonfist's connected strikes. Training partners recognize each other's rhythm long before they memorize an ability name. In a chaotic encounter, the Monk's discipline is visible in the choice to answer one movement with the right next movement.

Resource rhythm

Attacks and defensive actions generate Chi. Monks spend it on finishers and other techniques.

Specialization paths

Chakra Master — ranged energy (Intelligence); Qi Mender — pressure-point and chi healing (Charisma); Dragonfist — physical combinations (Strength).

How it fits a build

Class and Spec each occupy one of the four core ability slots. Six stat slots complete the ten-ability layout. Class progression abilities are slot-free and level-gated; selecting a path does not automatically grant every alternative path. Costs, targets, timing, and access requirements still apply.

Keep exploring.

Source & editorial notes

October 2026 Classes reader v004, page 54. Descriptive reference, not a guarantee of implemented game behavior.

About this guide

Return to the stories.

The Guide is an optional companion. Follow the fiction at your own pace.