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CLASS / PLAYSTYLE

Healer

Healers use Healing Energy to restore allies, remove harmful effects, or prevent damage.

Resource · Healing Energy Charisma · Gold
Healer adult woman kneeling to tend a seated teammate. Reference-inspired job-armor design interpretation.
Original interpretive art · not a canonical character portrait

The class toolkit

Named progression abilities are part of the class pool. Level gates are not extra ability slots. Selected-path, resource, and activation requirements still apply.

LevelAbilityIn practice
2Basic HealRestore a single ally's health with Healing Energy.
4Mending Current; CleanseMaintain healing over time or remove an eligible negative condition.
5Protective WardPlace a specialization-appropriate ward on an ally.
6Circle of RecoveryRestore health to allies inside a chosen area.
8Life Grip / InterventionRescue an endangered ally with the selected pull or protective intervention.
9Healing SurgeRelease an area burst of Healing Energy.
10Ascendance / SalvationChoose an ultimate state of healing throughput or a decisive salvation effect.

In the story and on the track

Healers use Healing Energy to restore allies, remove harmful effects, or prevent damage. Their specializations split mitigation, sustained healing, and life drain. Healers learn a party through its habits. They know which teammate will overextend, which one hides a bad hit, and who will turn back to protect them. Defenders get there before the damage, Replenishers keep recovery moving through a long exchange, and Siphoners make an enemy's vitality part of the rescue. Their favorite match stories often begin with a health bar that everyone else had already given up on.

Resource rhythm

Healing Energy regenerates and pays for healing spells. Use the recovery rate and costs listed for the ability and game mode.

Specialization paths

Defender — shields and wards (Stamina); Replenisher — healing over time (Charisma); Siphoner — drain enemy life to heal allies (Dexterity).

How it fits a build

Class and Spec each occupy one of the four core ability slots. Six stat slots complete the ten-ability layout. Class progression abilities are slot-free and level-gated; selecting a path does not automatically grant every alternative path. Costs, targets, timing, and access requirements still apply.

Keep exploring.

Source & editorial notes

October 2026 Classes reader v004, page 39. Descriptive reference, not a guarantee of implemented game behavior.

About this guide

Return to the stories.

The Guide is an optional companion. Follow the fiction at your own pace.