The class toolkit
Named progression abilities are part of the class pool. Level gates are not extra ability slots. Selected-path, resource, and activation requirements still apply.
| Level | Ability | In practice |
|---|---|---|
| 2 | Resonating Strike; Soothing Melody | Strike with focused sound or sustain a melody that restores an ally. |
| 4 | Aura of Vigor | Maintain a performance aura that strengthens nearby allies. |
| 5 | Anthem of Speed; Lullaby | Accelerate allies with an anthem or lull opponents with a calming song. |
| 6 | Cacophony; Harmonize | Disrupt enemy coordination with clashing sound or align allied performances. |
| 8 | Symphony of Protection; Sonic Boom | Spend accumulated Flow on a protective ensemble or an explosive sonic finisher. |
| 9 | Harmony of Discord | Maintain a dual-effect aura that bolsters allies while unsettling opponents. |
| 10 | World Tour | Carry the performance across the battlefield, distributing buffs and crowd control. |
In the story and on the track
Bards use songs and sonic attacks to support allies and disrupt opponents. Maintaining a performance builds Flow; interruption and finishers reduce it. D.J.s turn a contested corner into a dance floor, layering beats into a mix that keeps playing on its own. Their Auras sustain themselves and gradually fade without using any of the team's Aura slots. Layer by layer, the D.J. gives the team a rhythm to fight to. An Emcee takes the field as a Master of Ceremonies, reading the moment and pacing the team's performance. Their words disrupt, silence, and confuse opponents, throwing the other side off its rhythm. A well-timed call gives an ally the spotlight; a cutting verse makes the opposition miss its cue. Hot Mics claim the lead and make every note hit. A voice becomes a wall of sound; a bass line lashes the air into slicing gusts; an electric solo flashes with lightning-fast intensity. Passion can run hot enough to smoke the strings and set the air alight. Whether singing or playing, a Hot Mic brings the full force of the performance to the front line.
Resource rhythm
Maintaining songs and auras, landing sonic attacks, and allied successes build Flow. It decays and falls when a performance is interrupted or silenced. Finishers spend Flow; higher Flow increases the power of songs and auras.
Specialization paths
D.J. — self-sustaining fading Auras, without using team Aura slots (Charisma); Emcee — spoken disruption, silence and confusion (Intelligence); Hot Mic — voice or instrument-based attacks (Strength).
How it fits a build
Class and Spec each occupy one of the four core ability slots. Six stat slots complete the ten-ability layout. Class progression abilities are slot-free and level-gated; selecting a path does not automatically grant every alternative path. Costs, targets, timing, and access requirements still apply.
Keep exploring.
Source & editorial notes
October 2026 Classes reader v004, page 12. Descriptive reference, not a guarantee of implemented game behavior.
About this guide