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CLASS / PLAYSTYLE

Bard

Bards use songs and sonic attacks to support allies and disrupt opponents.

Resource · Flow Charisma · Gold
Bard adult man energetically playing violin in a luminous garden amphitheatre. Reference-inspired job-armor design interpretation.
Original interpretive art · not a canonical character portrait

The class toolkit

Named progression abilities are part of the class pool. Level gates are not extra ability slots. Selected-path, resource, and activation requirements still apply.

LevelAbilityIn practice
2Resonating Strike; Soothing MelodyStrike with focused sound or sustain a melody that restores an ally.
4Aura of VigorMaintain a performance aura that strengthens nearby allies.
5Anthem of Speed; LullabyAccelerate allies with an anthem or lull opponents with a calming song.
6Cacophony; HarmonizeDisrupt enemy coordination with clashing sound or align allied performances.
8Symphony of Protection; Sonic BoomSpend accumulated Flow on a protective ensemble or an explosive sonic finisher.
9Harmony of DiscordMaintain a dual-effect aura that bolsters allies while unsettling opponents.
10World TourCarry the performance across the battlefield, distributing buffs and crowd control.

In the story and on the track

Bards use songs and sonic attacks to support allies and disrupt opponents. Maintaining a performance builds Flow; interruption and finishers reduce it. D.J.s turn a contested corner into a dance floor, layering beats into a mix that keeps playing on its own. Their Auras sustain themselves and gradually fade without using any of the team's Aura slots. Layer by layer, the D.J. gives the team a rhythm to fight to. An Emcee takes the field as a Master of Ceremonies, reading the moment and pacing the team's performance. Their words disrupt, silence, and confuse opponents, throwing the other side off its rhythm. A well-timed call gives an ally the spotlight; a cutting verse makes the opposition miss its cue. Hot Mics claim the lead and make every note hit. A voice becomes a wall of sound; a bass line lashes the air into slicing gusts; an electric solo flashes with lightning-fast intensity. Passion can run hot enough to smoke the strings and set the air alight. Whether singing or playing, a Hot Mic brings the full force of the performance to the front line.

Resource rhythm

Maintaining songs and auras, landing sonic attacks, and allied successes build Flow. It decays and falls when a performance is interrupted or silenced. Finishers spend Flow; higher Flow increases the power of songs and auras.

Specialization paths

D.J. — self-sustaining fading Auras, without using team Aura slots (Charisma); Emcee — spoken disruption, silence and confusion (Intelligence); Hot Mic — voice or instrument-based attacks (Strength).

How it fits a build

Class and Spec each occupy one of the four core ability slots. Six stat slots complete the ten-ability layout. Class progression abilities are slot-free and level-gated; selecting a path does not automatically grant every alternative path. Costs, targets, timing, and access requirements still apply.

Keep exploring.

Source & editorial notes

October 2026 Classes reader v004, page 12. Descriptive reference, not a guarantee of implemented game behavior.

About this guide

Return to the stories.

The Guide is an optional companion. Follow the fiction at your own pace.