The class toolkit
Named progression abilities are part of the class pool. Level gates are not extra ability slots. Selected-path, resource, and activation requirements still apply.
| Level | Ability | In practice |
|---|---|---|
| 2 | Wild Swing; Pain Fuel | Build Rage through an aggressive swing and by enduring damage. |
| 4 | Raging Blow | Spend Rage on a concentrated heavy strike. |
| 5 | Sundering Shout; Enduring Fury | Pressure enemy defenses with a shout or keep fighting through pain. |
| 6 | Whirlwind; Death Wish | Sweep nearby enemies or trade safety for a dangerous offensive surge. |
| 8 | Rampage; Hamstring | Spend Rage on sustained aggression or a movement-hindering strike. |
| 9 | Raging Fury | Enter an Enraged state while Rage stays high. |
| 10 | Avatar of Fury | Transform into an avatar of destructive anger. |
In the story and on the track
Berzerkers gain Rage by dealing or taking damage. Their kit rewards continued combat and spends Rage on attacks. Rage decays outside combat. A Berzerker's arrival changes the sound of a fight. Some players roar through the impact; others become unnervingly quiet as the Rage builds. Dancestroyers throw that fury into the enemy's coordination, Furycasters give it a magical outlet, and Rageslashers stay close enough to feel every exchange. Their highlight reels celebrate the moment pressure becomes a counterattack, but teammates remember who helped keep that dangerous streak alive.
Resource rhythm
Dealing damage, taking damage, and defeating opponents build Rage. Rage powers attacks and grants bonuses at thresholds. Spending it lowers the meter, and it decays rapidly outside combat.
Specialization paths
Dancestroyer — disruption and spell-shattering (Charisma); Furycaster — magical rage attacks (Intelligence); Rageslasher — melee lifesteal and escalating damage (Strength).
How it fits a build
Class and Spec each occupy one of the four core ability slots. Six stat slots complete the ten-ability layout. Class progression abilities are slot-free and level-gated; selecting a path does not automatically grant every alternative path. Costs, targets, timing, and access requirements still apply.
Keep exploring.
Source & editorial notes
October 2026 Classes reader v004, page 18. Descriptive reference, not a guarantee of implemented game behavior.
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