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CLASS / PLAYSTYLE

Necromancer

Necromancers use Mana and Death Essence for undead minions, diseases, curses, and draining effects.

Resource · Mana, Death Essence Intelligence · Blue
Necromancer adult man directing a skeletal companion lifting a fallen beam. Reference-inspired job-armor design interpretation.
Original interpretive art · not a canonical character portrait

The class toolkit

Named progression abilities are part of the class pool. Level gates are not extra ability slots. Selected-path, resource, and activation requirements still apply.

LevelAbilityIn practice
2Raise Skeleton; Lingering CurseSummon a basic skeleton or apply damage over time through a curse.
4Essence HarvestCollect Death Essence from eligible dead entities.
5Deathly DisciplineDevelop the selected horde, plague or reaping technique.
6Raise MageSpend resources to summon an advanced undead caster.
8Raise AbominationCommit resources to an elite undead servant.
9Master of the DeadPassively improve control and power of commanded undead.
10Lich Form / Army of the DeadChoose an ultimate undead transformation or a mass-summoning release.

In the story and on the track

Necromancers use Mana and Death Essence for undead minions, diseases, curses, and draining effects. Minion control and sustained pressure define their approach. A Necromancer's entourage gives them away. Hordemasters cultivate the spectacle of a following that refuses to stay buried, while Plaguebearers leave opponents watching every lingering curse. Reapers bring the unsettling closeness of a drain into the exchange itself. Players give their undead arrangements names and routines, but the class demands attention beneath the theater: pressure, minions, and Death Essence all need tending while the fight keeps moving.

Resource rhythm

Mana supports spellcasting. Death Essence fuels powerful summons and spells.

Specialization paths

Hordemaster — numerous minions (Charisma); Plaguebearer — diseases and curses (Intelligence); Reaper — life-draining melee/caster hybrid (Dexterity).

How it fits a build

Class and Spec each occupy one of the four core ability slots. Six stat slots complete the ten-ability layout. Class progression abilities are slot-free and level-gated; selecting a path does not automatically grant every alternative path. Costs, targets, timing, and access requirements still apply.

Keep exploring.

Source & editorial notes

October 2026 Classes reader v004, page 56. Descriptive reference, not a guarantee of implemented game behavior.

About this guide

Return to the stories.

The Guide is an optional companion. Follow the fiction at your own pace.