All reference content is available below. Search and interactive checks use JavaScript.

CLASS / PLAYSTYLE

Jester

Jesters use Mirth and Tricks for projectiles, copying, and evasive defense.

Resource · Mirth, Tricks Variable / Adaptive · White
An adult Jester in multicolored patchwork armor and a feathered hat juggles striped balls while skating on black quad skates. Interpretive illustration.
Original interpretive art · not a canonical character portrait

The class toolkit

Named progression abilities are part of the class pool. Level gates are not extra ability slots. Selected-path, resource, and activation requirements still apply.

LevelAbilityIn practice
2Opening GagDisorient a rival with a small prank and build Mirth from success.
4Pocket Full of TricksManage charges for a prepared set of tricks.
5CopycatBorrow an eligible observed ability through the Jester's mimicry mechanic.
6PunchlineCommit a prepared gag to meaningful crowd control.
8Showstopper's SpecialtyUse an advanced move from the selected Juggler, Mime or Rodeo Clown path.
9Master of MerrimentPassively strengthen the tricks that keep the performance moving.
10Grand PerformanceRelease a coordinated sequence of tricks for the ultimate chaotic spectacle.

In the story and on the track

Jesters use Mirth and Tricks for projectiles, copying, and evasive defense. Their White-slot identity supports an adaptable play style. Jester players understand the tactical value of being underestimated. The Juggler's bright arc draws the eye, the Mime's imitation invites recognition a heartbeat too late, and the Rodeo Clown makes a dangerous pursuit look ridiculous. Teams develop private jokes around successful escapes and spectacularly mistimed pranks. Under the comedy sits careful attention: who is watching, who is irritated, and who can be persuaded to chase the wrong performer.

Resource rhythm

Mirth powers the Jester's effects, while Tricks supply utility. Use the generation and spending rules for your game mode.

Specialization paths

Juggler — dangerous projectile juggling (Intelligence); Mime — enemy kit copying (Charisma); Rodeo Clown — barrel-based evasion tank (Stamina).

How it fits a build

Class and Spec each occupy one of the four core ability slots. Six stat slots complete the ten-ability layout. Class progression abilities are slot-free and level-gated; selecting a path does not automatically grant every alternative path. Costs, targets, timing, and access requirements still apply.

Keep exploring.

Source & editorial notes

October 2026 Classes reader v004, page 43. Descriptive reference, not a guarantee of implemented game behavior.

About this guide

Return to the stories.

The Guide is an optional companion. Follow the fiction at your own pace.