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CLASS / PLAYSTYLE

Shaman

Shamans use Mana and Spirit Energy for totems, elemental spells, and spirit summons.

Resource · Mana, Spirit Energy Intelligence · Blue
Shaman adult woman listening beside floating fantasy charms in a grove. Reference-inspired job-armor design interpretation.
Original interpretive art · not a canonical character portrait

The class toolkit

Named progression abilities are part of the class pool. Level gates are not extra ability slots. Selected-path, resource, and activation requirements still apply.

LevelAbilityIn practice
2Spirit Spark; Hearth TotemCast a basic spirit spell or place a simple supporting totem.
4Spirit Wolf; CleanseCall the permitted spirit-wolf effect or remove an eligible harmful condition.
5Ancestral CallingFocus the chosen ancestral, elemental or spirit-walking technique.
6Elemental TotemsPlace a totem that channels an available element.
8Spirit LinkEstablish the utility link of a placed spirit totem among eligible allies.
9Spirit WalkPhase into a spirit-walking state to reposition.
10AscendanceEnter the Shaman's ultimate spirit-empowered form.

In the story and on the track

Shamans use Mana and Spirit Energy for totems, elemental spells, and spirit summons. Totems provide stationary effects. Shamans make a contested place feel inhabited. Totems mark where the party gathers, spirit summons change the company it keeps, and an ancestral presence can turn a desperate defense into a shared story. Curanderos attend to those who need healing, Echoes of War call on elemental force, and Spirit Walkers carry their work through movement. Players arrange their totems with the care of people laying out a meeting place that may soon become a battlefield.

Resource rhythm

Mana supports spellcasting. Spirit Energy fuels powerful summons and spells.

Specialization paths

Curandero — ancestral healing (Charisma); Echo of War — elemental damage (Intelligence); Spirit Walker — mobile summons and utility (Dexterity).

How it fits a build

Class and Spec each occupy one of the four core ability slots. Six stat slots complete the ten-ability layout. Class progression abilities are slot-free and level-gated; selecting a path does not automatically grant every alternative path. Costs, targets, timing, and access requirements still apply.

Keep exploring.

Source & editorial notes

October 2026 Classes reader v004, page 66. Descriptive reference, not a guarantee of implemented game behavior.

About this guide

Return to the stories.

The Guide is an optional companion. Follow the fiction at your own pace.