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CLASS / PLAYSTYLE

Merchant

Merchants use Gold and Inventory to supply players and influence the match economy.

Resource · Gold, Inventory Charisma · Gold
Merchant adult man negotiating over a small crafted object at market stall. Reference-inspired job-armor design interpretation.
Original interpretive art · not a canonical character portrait

The class toolkit

Named progression abilities are part of the class pool. Level gates are not extra ability slots. Selected-path, resource, and activation requirements still apply.

LevelAbilityIn practice
2Mobile StallOpen the mobile shop and offer goods from inventory.
4Preferred SupplierSource improved goods through the Merchant's supply network.
5Trade SpecialtyApply the selected Buyer's, Trader's or Vendor's commercial technique.
6Price SignalInfluence the local market through a planned commercial maneuver.
8Economic PressureSpend commercial advantage to disrupt an opponent's match economy.
9Master MerchantPassively improve the shop's commercial effectiveness.
10Market CrashTrigger an ultimate disruption of the match's trading conditions.

In the story and on the track

Merchants use Gold and Inventory to supply players and influence the match economy. Their shop can be mobile or fortified. Merchants know that a team can lose a contest before it runs out of courage: it can run out of supplies. Buyers build reputations for finding the unusual item, Traders watch the enemy economy with interest, and Vendors make a fortified shop feel like a dependable landmark. Players remember favorite merchants by their displays, their patter, and the moment a battered party reached the counter with just enough Gold to keep going.

Resource rhythm

Gold pays for goods and economic effects. Inventory records what the Merchant has available to stock and supply.

Specialization paths

Buyer — rare item sourcing (Charisma); Trader — economic warfare and prices (Intelligence); Vendor — fortified shop and steady supplies (Stamina).

How it fits a build

Class and Spec each occupy one of the four core ability slots. Six stat slots complete the ten-ability layout. Class progression abilities are slot-free and level-gated; selecting a path does not automatically grant every alternative path. Costs, targets, timing, and access requirements still apply.

Keep exploring.

Source & editorial notes

October 2026 Classes reader v004, page 52. Descriptive reference, not a guarantee of implemented game behavior.

About this guide

Return to the stories.

The Guide is an optional companion. Follow the fiction at your own pace.