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CLASS / PLAYSTYLE

Hobbyist

Hobbyists make combat tools from Components and Inspiration.

Resource · Components, Inspiration Dexterity · Black
Hobbyist adult woman testing a small handmade gadget on workshop table. Reference-inspired job-armor design interpretation.
Original interpretive art · not a canonical character portrait

The class toolkit

Named progression abilities are part of the class pool. Level gates are not extra ability slots. Selected-path, resource, and activation requirements still apply.

LevelAbilityIn practice
2Passion ProjectBuild or manifest a basic creation from the selected hobby.
4Spark of InspirationGenerate Inspiration through successful work with the creation.
5Signature TouchSpecialize the interaction with a costume, doll or built kit.
6Complex AssemblyConstruct a more elaborate creation suited to the current hobby.
8Inspired FlourishSpend Inspiration on a powerful effect from the current creation.
9Hobby SwitchShift to an eligible hobby to adapt the available creative tools.
10Grand ProjectCommit components and Inspiration to the hobby's ultimate creation.

In the story and on the track

Hobbyists make combat tools from Components and Inspiration. Their paths use costumes, dolls, or assembled kits. Hobbyists arrive with the affectionate stubbornness of players who made something themselves. A Doll Maker fusses over a puppet's expression; a Cosplayer perfects the silhouette that sells a transformation; a Kit Builder insists the latest assembly only needs one more adjustment. Their creations carry a personal style that mass-produced gear rarely matches. A team that learns those projects also learns when to make room for a little Inspiration to become a very large surprise.

Resource rhythm

Components supply basic creations. Inspiration powers the class's strongest projects and abilities.

Specialization paths

Cosplayer — archetype/hero transformations (Charisma); Doll Maker — combat dolls and puppets (Intelligence); Kit Builder — turrets, barriers and vehicles (Dexterity).

How it fits a build

Class and Spec each occupy one of the four core ability slots. Six stat slots complete the ten-ability layout. Class progression abilities are slot-free and level-gated; selecting a path does not automatically grant every alternative path. Costs, targets, timing, and access requirements still apply.

Keep exploring.

Source & editorial notes

October 2026 Classes reader v004, page 41. Descriptive reference, not a guarantee of implemented game behavior.

About this guide

Return to the stories.

The Guide is an optional companion. Follow the fiction at your own pace.