The class toolkit
Named progression abilities are part of the class pool. Level gates are not extra ability slots. Selected-path, resource, and activation requirements still apply.
| Level | Ability | In practice |
|---|---|---|
| 2 | Passion Project | Build or manifest a basic creation from the selected hobby. |
| 4 | Spark of Inspiration | Generate Inspiration through successful work with the creation. |
| 5 | Signature Touch | Specialize the interaction with a costume, doll or built kit. |
| 6 | Complex Assembly | Construct a more elaborate creation suited to the current hobby. |
| 8 | Inspired Flourish | Spend Inspiration on a powerful effect from the current creation. |
| 9 | Hobby Switch | Shift to an eligible hobby to adapt the available creative tools. |
| 10 | Grand Project | Commit components and Inspiration to the hobby's ultimate creation. |
In the story and on the track
Hobbyists make combat tools from Components and Inspiration. Their paths use costumes, dolls, or assembled kits. Hobbyists arrive with the affectionate stubbornness of players who made something themselves. A Doll Maker fusses over a puppet's expression; a Cosplayer perfects the silhouette that sells a transformation; a Kit Builder insists the latest assembly only needs one more adjustment. Their creations carry a personal style that mass-produced gear rarely matches. A team that learns those projects also learns when to make room for a little Inspiration to become a very large surprise.
Resource rhythm
Components supply basic creations. Inspiration powers the class's strongest projects and abilities.
Specialization paths
Cosplayer — archetype/hero transformations (Charisma); Doll Maker — combat dolls and puppets (Intelligence); Kit Builder — turrets, barriers and vehicles (Dexterity).
How it fits a build
Class and Spec each occupy one of the four core ability slots. Six stat slots complete the ten-ability layout. Class progression abilities are slot-free and level-gated; selecting a path does not automatically grant every alternative path. Costs, targets, timing, and access requirements still apply.
Keep exploring.
Source & editorial notes
October 2026 Classes reader v004, page 41. Descriptive reference, not a guarantee of implemented game behavior.
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