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CLASS / PLAYSTYLE

Ninja

Ninjas use Chakra and Ninja Tools for stealth, mobility, sabotage, and ninjutsu.

Resource · Chakra, Tools Dexterity · Black
Ninja adult woman taking a tight derby bend on black quad skates black paired wheels. Reference-inspired job-armor design interpretation.
Original interpretive art · not a canonical character portrait

The class toolkit

Named progression abilities are part of the class pool. Level gates are not extra ability slots. Selected-path, resource, and activation requirements still apply.

LevelAbilityIn practice
2Veil Step; Smoke BombHide the approach and use smoke to break a clear view.
4Disabling SequenceChain attacks to apply a tactical debuff.
5Ninja's PathRefine the chosen Assassin, Emissary or Fury technique.
6Deep ConcealmentUse advanced stealth to reposition through a contested area.
8Grappling Hook; Final SealReach a valid anchor with the hook or spend the opening on a finisher.
9Way of the Silent StepImprove the control and consistency of stealth movement.
10Shadow KillCommit the Ninja's ultimate attack from a prepared opportunity.

In the story and on the track

Ninjas use Chakra and Ninja Tools for stealth, mobility, sabotage, and ninjutsu. Tool charges track utility such as smoke and caltrops. Ninja players develop reputations through what rivals fail to see. An Assassin is remembered for the opening that looked safe; an Emissary for the objective taken while everyone watched another lane; a Fury for an illusion that made the wrong answer seem obvious. Tools are small, deliberate choices. A pouch of smoke and caltrops becomes a record of preparations, and every clean escape is a story the enemy must reconstruct afterward.

Resource rhythm

Chakra pays for skills. Ninja Tools track utility such as smoke and caltrops.

Specialization paths

Assassin — single-target burst and poisons (Dexterity); Emissary — objectives, speed and sabotage (Agility); Fury — elemental ninjutsu and illusions (Intelligence).

How it fits a build

Class and Spec each occupy one of the four core ability slots. Six stat slots complete the ten-ability layout. Class progression abilities are slot-free and level-gated; selecting a path does not automatically grant every alternative path. Costs, targets, timing, and access requirements still apply.

Keep exploring.

Source & editorial notes

October 2026 Classes reader v004, page 58. Descriptive reference, not a guarantee of implemented game behavior.

About this guide

Return to the stories.

The Guide is an optional companion. Follow the fiction at your own pace.