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CLASS / PLAYSTYLE

Wizard

Wizards prepare spells from a Spellbook before a match.

Resource · Mana Intelligence · Blue
Wizard adult man reading a book while guiding a luminous geometric spell. Reference-inspired job-armor design interpretation.
Original interpretive art · not a canonical character portrait

The class toolkit

Named progression abilities are part of the class pool. Level gates are not extra ability slots. Selected-path, resource, and activation requirements still apply.

LevelAbilityIn practice
2Fire BoltCast a focused bolt of fire from the prepared repertoire.
4Frost NovaRelease a close-area frost burst to control nearby opponents.
5BlinkTeleport a short permitted distance to reposition.
6FireballCast an explosive area spell at a valid destination.
8Polymorph / InvisibilityChoose an eligible transformation-control spell or a concealment spell.
9Arcane MasteryAmplify spells through advanced preparation and control.
10Meteor / Time WarpChoose an ultimate falling strike or a bounded time-altering spell.

In the story and on the track

Wizards prepare spells from a Spellbook before a match. Mana limits a kit that combines damage, control, mobility, and utility. Wizard players arrive with an opinion about preparation. Some annotate every encounter in a Spellbook; others swear by the same dependable selection until a rival finally forces a revision. Arcane Wizards pursue the elegance of magic and time, Elemental Wizards the force of fire and frost, and Storm Wizards the freedom of moving with wind and lightning. A full Mana pool feels like possibility, but the pleasure lies in choosing the spell that makes preparation pay off.

Resource rhythm

Wizards have a large Mana pool that limits their spellcasting. They prepare spells from a Spellbook before a match.

Specialization paths

Arcane Wizard — pure magic and bounded time manipulation (Intelligence); Elemental Wizard — fire/frost destruction (Intelligence); Storm Wizard — mobile wind/lightning casting (Agility).

How it fits a build

Class and Spec each occupy one of the four core ability slots. Six stat slots complete the ten-ability layout. Class progression abilities are slot-free and level-gated; selecting a path does not automatically grant every alternative path. Costs, targets, timing, and access requirements still apply.

Keep exploring.

Source & editorial notes

October 2026 Classes reader v004, page 76. Descriptive reference, not a guarantee of implemented game behavior.

About this guide

Return to the stories.

The Guide is an optional companion. Follow the fiction at your own pace.