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The rules beneath the story.
A deeper look at identities, colors, resources, and the systems that make action legible.
7 OF 7 SYSTEMS

Body, Soul, and the person
Physical form, a build’s spiritual choice, and a numbered multiverse identity are different layers.

Damage, status, and what the HUD means
A slowed rival, a silenced caster, and a confused team are different tactical problems. Read the condition, its clock, and its mode before assuming what happens next.

Equipment, crafting, and exceptions
A build is more than its ten abilities. Gear has its own places, trades turn track resources into tools, and a few paths explicitly bend the standard layout.

How to read an ability
A named power is the start of a rules record, not the end.

Levels, ranks, and Soul Sync
Character level, ability rank, and the means of gaining access are separate.

Resources, stats, and team roles
The resource a power consumes is not interchangeable with its color or role.

The slot system
Ten ability slots. Four identity choices. Six colored stats. Two separate equipment positions.
Return to the stories.
The Guide is an optional companion. Follow the fiction at your own pace.