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SYSTEMS / READER NOTES

Resources, stats, and team roles

The resource a power consumes is not interchangeable with its color or role.

Three different teammates rest, stretch, and check their equipment at an arena bench. Artistic visual metaphor, not a literal rules diagram.
Original interpretive art · not a canonical character portrait

Six readable roles

Courier emphasizes movement; Supporter healing, buffs, and auras; Rogue stealth, critical hits, and disruption; Mage magic and control; Tank protection and endurance; Fighter single-target physical damage. A Spec determines team contribution; paths can mix emphases.

Resources are distinct

Mana, Spirit, and Energy have different uses. Spirit is a type of mana drawn directly from Stamina; Energy draws on nimbleness and Dexterity. Beast Hunter uses Mana, while Beast Trainer and Soul Survivor use Spirit. All-Star uses Momentum. Classes can have other named meters or inventories; use the class profile.

Derived values

The shared derived-stat relationships add Main Stat to AGI for Speed, CHA for Aura, DEX for Luck, INT for Magic, STA for Defense, and STR for Power. Main Stat follows the current role. Do not combine this with a starting HP, MP, or armor formula taken from a different mode.

The elemental cycle

Earth overcomes Water; Water overcomes Fire; Fire overcomes Wind; Wind overcomes Earth. Element and damage type are separate: a Fire spell can deal Magic damage. Color alone does not supply a full damage calculation.

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The Guide is an optional companion. Follow the fiction at your own pace.