AlterNet Systems · Elements

Elemental Interactions

Follow the elemental cycle, read Sun and Void modifiers, and explore named combinations.

Read the cycle

Four elements.
One ordinary cycle.

Arrows show elemental advantage. Use the ability and current game mode for damage, costs and timing.

Ordinary advantage

Arrow direction: from the element with advantage to the element it overcomes.

  • Water overcomes Fire.
  • Fire overcomes Wind.
  • Wind overcomes Earth.
  • Earth overcomes Water.

Named combinations

These names describe paired elements. The ability and game mode determine the exact result.

Water+Wind

Ice

Fire+Water

Steam

Earth+Fire

Lava

Wind+Fire

Storm

Earth+Water

Wood

Earth+Wind

Sand

Sun and Void

Sun

Amplifies an elemental effect.

Gold · Charisma

Void

Disrupts ordinary elemental relationships.

Black · Dexterity

Sun and Void are modifiers shown separately from the four-element advantage loop. The ability and game mode determine the exact result.

Element and damage type are separate: a Fire ability can deal Magic damage.

Water

Water overcomes Fire. Earth overcomes Water.

Fire

Fire overcomes Wind. Water overcomes Fire.

Wind

Wind overcomes Earth. Fire overcomes Wind.

Earth

Earth overcomes Water. Wind overcomes Earth.

Keep exploring.

Return to the stories.

The Guide is an optional companion. Follow the fiction at your own pace.